10/2/2023 0 Comments Wizard with a gun demoIt is easy to keep tack of it in the demo, but after adding in the hinted at areas in the game, it might be a nightmare to hash out.Īlso, if the Task List feature is going to be a thing, why not allow players to have it show what resources they want, and not just a game item? Say for example I want to re-floor my tower, and want some nice stone. ![]() There is a bestiary and it could show the drops after given attack. What would be nice is a log to that shows what drops what once it is done. Speaking of resources, I do like how things interacted, with getting fire based stuff from burning things, decayed stuff via poisoned, and so on. I may have to start another run to figure out what seemed off. There is a good start already, with weak crates with a good amount of wood (because gamers always break boxes), said arcane scrap piles the glitter, openable chests, and the like. ![]() I later realized which items were best to harvest and which ones were a waste of time, but it might be nice to have a slight change in visuals, like with the arcane scrap piles that glitter, to help subtly tell people what is best to break. But given the timer (especially before I could increase the time) it felt like I was leaving a lot on the table. Or if I was wasting regen time on food and potions.Īs an avid collector, I did have the gnawing compulsion to just clear cut everything. Said speed potion lasted awhile, but it was hard to tell how much was left. Also a timer or easy way to know how long a given effect will last would be handy. This kept me from wanting to try to use the one slot for anything other than healing, because I didn't want to juggle that. ![]() The weapon/item wheel does help, but it is a bit awkward for the consumables when the same button for using it is also the item wheel, which only selects it. Or why I had 6 slots for weapons (two if which were always the Groundlayer and Builder), that I could easily get to, but only 1 slot for consumables. Some stats seemed to be missing from things, like whatever kind of damage modifier the different weapons have. (explained below)Ī few things did seem confusing. I tried using the speed potions when I played, but. I remember seeing from a let's play by Fury Forged (a YouTuber) complaining about the movement feeling slow, and I can see that being an issue. Thankfully the starting HP felt generous enough to allow a player to make some mistakes and not just die in a few hits, but the weak healing options also hammered home to not push things too much. The start did feel a bit slow, with the weak weapons and/or somewhat durable enemies and resources. A bit worrying, but honestly it is always hard to guess the completion date on a nebulous task like computer coding and gameplay tweaking. However I was more expecting it to be more polished. Systemic GameplayExperiment with new spell combinations and find out how they affect enemies and the world around you the hard way.So after about 11 hours, I got done playing the heck out my first run-through, and it kept my attention, and did like the direction it is going. Or just watch it all burn down together - the choice is yours. Unleash cosmic power from the safety of your tower to reset the world and emerge once again to find a new layout to once familiar lands.Ĭooperative AdventuringSurvive alone or with a wizard friend in online cooperative play to combine resources, magic, and creativity in your tower building. Randomly Generated BiomesExplore and uncover new sections of the world filled with deserts, swamps, tundra, and prairies - all loosely floating together through space and time after the world was fractured. Combine elements for intended or suprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairsĬustomized Whimsical WizardsCreate a dazzling wardrobe for your magic wielder from robes and hats to armor and accessories - functional and fashionable in a way that's sure to impress. Magical Weapon CustomizationCollect resources from the world and craft unique enchanted ammunition for your arsenal of guns. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control. ![]() Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown. Wizard with a Gun is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries.
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